The design/specification for the headset was released by Google sometime ago - while you can build your own headset based on the design, you can also buy one from a third-party manufacturer.
All it takes is:
- A compatible mobile e.g. Moto G2
- An inexpensive headset that is based on Google Cardboard's design and
- The Google Cardboard app and other games, experiences
Compatible mobile
- Maximum display size of 5.5"
- HD display is good, 720 is ok
- Gyroscope (check if yours has one by using an Android app like Sensor Kinetics)
- Magnetometer desirable, not compulsory (this works with a button at the side; this is the only input mechanism)
- In my experience, Moto G2 is a compatible mobile.
Buying the headset
- The plastic one named AuraVR is sturdy, but the locking mechanism is fragile.
- Irusu is a cardboard set with PVC coating and may last longer.
Apps
- Install the Google Cardboard app - this is like a controller for other apps that you actually view or play with.
- Then, install a game like Lamper VR or view YouTube360 video clips.
Mattel View-Master
In the US, a good quality viewer is available - Mattel View-Master. You can buy the viewer and also the apps that Mattel sells, or choose to just get their viewer and use free apps. The viewer doesn't have a head strap though - it needs to be held with both hands which some may feel diminishes the experience.
Google Cardboard 2.0
Google Cardboard is currently at version 2.0 - the original one was 1.0. Here's what's new in 2.0:
- Support for mobiles with a display size of 6"
- Push button that taps the mobile's screen
- Larger lens
The above links to headsets are for the 1.0 version, however the experience is good enough. As of now, headsets for 2.0 are hard to find in India.
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